Every card in Letter codes
The whole deck, in order — so you can read it through before your child ever sees it.
- In a word-number code, what does each letter stand for?
Its position in the alphabet, counting A as 1
HintA is 1, B is 2 — carry on the same way.
WhyB is 2, C is 3, all the way to Z at 26. Numbers decode back into letters the same way — and the worked pair in the question shows you the system before you use it.
- What does a letter-codes question ask you to work out?
How far each letter has shifted along the alphabet
HintCompare the worked pair — count the jump, then use that same jump on the new word.
WhyThe move is fixed: if A becomes C, every letter goes two places forward. It can also run backwards, so check the direction from the example before you start.
- A letter code has been used on a new word. How do you find what the word was before?
Undo the shift, moving each letter back the same distance
HintWhatever the code did, do the reverse to return home.
WhyOne worked pair fixes the shift. To encode, apply it; to decode, reverse it — two directions of the same rule.
- In a letter code, what happens when a shift takes you past Z?
The alphabet wraps round and carries on from A
HintPicture the letters written in a circle rather than a line.
WhyAfter Z comes A again, and before A comes Z — so a shift of two forward turns Y into A. Watch out: letter SEQUENCES are different, and never wrap.
- What number stands for the letter E in an alphabet-position code?
5
HintCount up from A on your fingers — it is not far.
WhyE is a handy anchor: from it you can reach D or F in one step instead of counting from A every time.
- What number stands for the letter J in an alphabet-position code?
10
HintThe first letter to need double figures — a nice round number.
WhyJ at ten is the anchor for the front of the alphabet: A to J is exactly ten letters, so anything nearby is one or two hops away.
- What number stands for the letter T in an alphabet-position code?
20
HintJ is ten — this one is twice as far along.
WhyE 5, J 10, T 20: with three anchors you rarely count more than a few letters in either direction.
- What number stands for the letter Z in an alphabet-position code?
26
HintThe very last letter — how many letters are there altogether?
WhyKnowing the alphabet ends at 26 lets you count from the back: the 25th letter is Y and the 24th is X.
- Which two letters sit exactly in the middle of the alphabet?
M and N
HintThirteen letters on each side — the halfway pair.
WhyM is the 13th letter and N the 14th. Starting a count from the middle is often quicker than starting from A.
- To find a letter’s number counting from the end of the alphabet, take its position away from ____.
27
HintOne more than the number of letters in the alphabet.
WhyC is the 3rd letter, and 27 − 3 = 24, so C is the 24th from the end. Mirror-code questions lean on this constantly.
- In a shifted letter code, what happens to a letter that appears twice in the same word?
It turns into the same new letter both times
HintOne rule for all means a repeat stays a repeat.
WhyThe shift never changes partway through, so a doubled letter comes out doubled. That makes repeats a free check: if your answer has lost a double, you have slipped somewhere.
- Some questions give you several words and several codes, jumbled up. What matches a code to its word fastest?
Its length, and where any repeated letters fall
HintCount first, then look for a doubled position — no counting through the alphabet needed yet.
WhyA five-part code cannot belong to a four-letter word, and a code with two matching pieces must pair with a word that has two matching letters. Those two checks usually leave one option standing.
- What number stands for the letter O in an alphabet-position code?
15
HintOne place past the halfway pair.
WhyN is 14, so the second half of the alphabet opens here. Counting on from the middle beats counting up from A every time.
- What number stands for the letter P in an alphabet-position code?
16
HintTwo places past the halfway pair — and ten places past F.
WhyP anchors the middle stretch. It pairs neatly with F at six, because the two sit exactly ten letters apart.
- When you measure a shift, what exactly are you counting?
The jumps between letters, not the letters themselves
HintMoving from one place to the next counts as one move, however many names you touch.
WhyFrom D to F is two moves, not three — the starting letter is not a step. This off-by-one slip is the commonest wrong answer in the whole strand.
- You have decoded a word. What is the quickest way to check it before moving on?
Put your answer through the rule again and see whether the original returns
HintA correct undo, done forwards once more, lands you exactly where you began.
WhyEncoding and decoding are one rule in opposite directions, so a wrong shift shows up instantly when you reverse it. Ten seconds of checking saves a whole question.
- While turning numbers back into letters you meet a number larger than 26. What does that tell you?
Something has gone wrong — no single letter reaches beyond twenty-six
HintThe alphabet runs out at Z, so nothing can sit above it.
WhyEvery letter lives somewhere from 1 to 26, so a bigger number means a mis-count, or two numbers read as one. Check the spacing before you count again.
- In a mirror code the alphabet is turned round, so A pairs with ____, B pairs with ____ and C pairs with ____.
Z, Y and X
HintFold the alphabet in half and see which letters meet.
WhyEach pair adds up to 27, which is why taking a position away from 27 gives its mirror. Learn the first three pairs by heart and the rest come quickly.
- What is worth putting on paper before you start any code question?
All 26 letters in a row with their numbers underneath
HintSpend thirty seconds at the top of the page and buy yourself accuracy for the rest of it.
WhyA drawn-out line removes the counting slips that cost marks, and adding the position numbers underneath means both kinds of code question are served by the same strip of paper.
- A code seems to move every letter twenty-four places forward. How can you save yourself the counting?
Go two places back instead — both routes land in the same spot
HintRound a circle, a long journey one way equals a short one the other.
WhyBecause the alphabet wraps, a shift of 24 forwards and a shift of 2 backwards give the same result. Whenever a shift looks large, take 26 away from it and work with what is left.
- The new word you must put into code is longer than the one in the worked pair. Does the rule still hold?
Yes — the shift is applied to each letter on its own
HintLength changes nothing; every character gets the same treatment.
WhyA code is a rule about single letters, not about whole words, so it copes with any length. Work left to right and finish every letter before you read the word back.
- Before turning a string of numbers back into a word, what is worth comparing?
How many numbers there are against how many letters the answer needs
HintFour pieces cannot build a word of five.
WhyEach number stands for exactly one letter, so the two counts must match. If they do not, a two-digit number has probably been read as two single ones.
- You have worked out a shift from the first letter of the worked pair. Why not start using it straight away?
One letter can fit by luck; a second one proves the rule
HintTwo agreements beat one — check before you commit.
WhyA shift that matches on the opening letter and fails on the next was never the rule at all. Confirm on a second letter, and only then work through the word you are asked about.
- You need the number for a letter near the end of the alphabet. Where should you count from?
The nearest anchor you know, forwards or backwards
HintNever trudge up from the beginning if a landmark sits closer.
WhyWith E at 5, J at 10, T at 20 and Z at 26 in your head, no letter sits more than three steps from a landmark. Counting three is quick and safe; counting twenty is neither.
1★ KS2-VRSN-COD-0001
2★ KS2-VRSN-COD-0002
3★ KS2-VRSN-COD-0003
4★ KS2-VRSN-COD-0004
5★ KS2-VRSN-COD-0005
6★ KS2-VRSN-COD-0006
7★ KS2-VRSN-COD-0007
8★ KS2-VRSN-COD-0008
9★ KS2-VRSN-COD-0009
10★ KS2-VRSN-COD-0010
11★ KS2-VRSN-COD-0011
12★ KS2-VRSN-COD-0012
13★ KS2-VRSN-COD-0013
14★ KS2-VRSN-COD-0014
15★ KS2-VRSN-COD-0015
16★ KS2-VRSN-COD-0016
17★ KS2-VRSN-COD-0017
18★ KS2-VRSN-COD-0018
19★ KS2-VRSN-COD-0019
20★ KS2-VRSN-COD-0020
21★ KS2-VRSN-COD-0021
22★ KS2-VRSN-COD-0022
23★ KS2-VRSN-COD-0023
24★ KS2-VRSN-COD-0024
Keep what you learn
Here, nothing is saved. In your child’s own sky every card is scheduled — it comes back just before they’d forget it — and the professor who wrote it is one tap away.